"An international Playing Cards and Board Games Market report is a precise study of the Playing Cards and Board Games Market industry which explains what the market definition, classifications, applications, engagements, and global industry trends are. The report makes it effortless to identify the types of consumers, their response and views about particular products, their thoughts for the improvement of a product and appropriate method for the distribution of certain product. The wide ranging Playing Cards and Board Games Market business report endows with the abundant insights and business solutions that will help attain the new horizons of success. Well, for better decision making, sustainable growth, and maximum revenue generation today’s businesses call for such comprehensive market research report.
Playing Cards and Board Games Market report gives clear idea about the market potential for each geographical region based on the growth rate, macroeconomic parameters, consumer buying patterns, possible future trends, and market demand and supply scenarios. By completely understanding client’s requirements and following them strictly, this market research report has been structured. The use of newest and advanced tools and techniques used for this report makes it the finest in the class. With the winning Playing Cards and Board Games Market document, it becomes easy to gather Playing Cards and Board Games Market industry information more quickly. This report helps to stay on the right path by making to focus on the data and realities of the industry.
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Happy family times had become quite hard to see in last few years. Hustle-full life and busy work culture have impacted the families all over the globe. Playing cards and board games such as checkers, chess and carom were the best way to have a social gathering. With the passing time, all these games were replaced by smartphones. New technologies are redefining the conventional board games that were so prevalent in the previous. Furthermore, the youth also value sitting and having a game or two of chess with friends and family. As a result, people's re-inclination towards these games market is anticipated to witness substantial growth during the forecast period.
Data Bridge Market Research analyses that the playing cards and board games market was valued at USD 16.99 billion in 2022 and is expected to reach USD 34.35 billion by 2030, registering a CAGR of 9.20% during the forecast period of 2023 to 2030. In addition to the market insights such as market value, growth rate, market segments, geographical coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and consumer behaviour.
Playing Cards and Board Games Market Scope and Segmentation
REPORT METRIC | DETAILS |
Forecast Period | 2023 to 2030 |
Base Year | 2022 |
Historic Years | 2021 (Customizable to 2015 - 2020) |
Quantitative Units | Revenue in USD Billion, Volumes in Units, Pricing in USD |
Segments Covered | Type (Playing Cards, Board Games), Distribution Channel (Online, Offline), Competition Type (Tier 1, Tier 2, Tier 3) |
Countries Covered | U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America |
Market Players Covered | Games Workshop Limited (U.K.), Disney (U.S.), NECA/WizKids LLC (U.S.), Grey Fox Games (U.S.), Buffalo Games (U.S.), Tennent Holdings Ltd. (China), LongPack Games (China), Nintendo. Games (U.S.), Blizzard Entertainment, Inc. (U.S.), Shenzhen ITIS Packaging Products Co., Ltd (China), GungHo Online Entertainment, Inc. (Japan),.), Rovio Entertainment Corporation. (Finland), Gameloft. (France), SQUARE ENIX CO., LTD. (Japan) |
Market Opportunities |
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Market Definition
Both cards and board games are famous among people. Playing cards and board games have got many advantages such as improved math skills and logical thinking, better mental health, help with concentration, patience and discipline, relax and unwind, improved personal development, and helps to learn how to cope with losing. Some of the popular card games are UNO, gin rummy matching game, solitaire, blackjack, hearts, Benjamin Dunn added cards against humanity party game, r20x added bluff shedding-type game and fredfred101 added poker card game. Monopoly, catan, scrabble, qwirkle, risk, clue (Cluedo), battleship and axis and allies are some of the popular board games.
Global Playing Cards and Board Games Market Dynamics
Drivers
- Increase in the number of Cafes
Initially the only place where board gamer could play these playing cards and board games were houses and any social gatherings. However, with increasing commercialization, there has been substantial growth in the number of cafes that enable people to play these games at a minimal charge. It is because of these cafes the global playing cards and board games market is accounting robust growth in the forecast period of 2023 to 2030.
- Increasing influence of social media
Social media has been a key driver for the growth of market in the forecast period. This is because many games are available and linked with social media, enabling the user to play with their friends sitting miles away. Furthermore, unlimited access to the game based on social media profiles is another major factor influencing the market's projected growth.
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The playing cards and board games market is segmented on the basis of type, distribution channel and competition type. The growth amongst these segments will help you analyze meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.
Type
- Playing Cards
- Board Games
- Chess
- Scrabble
- Monopoly
- Ludo
- Others
Distribution Channel
- Online
- Offline
Competition Type
- Tier 1
- Tier 2
- Tier 3
Table of Contents for a Playing Cards and Board Games Market Research Article:
- Introduction
- Background and Overview
- Objective of the Study
- Scope of the Playing Cards and Board Games Market Research
- Methodology
- Data Collection
- Data Analysis
- Research Approach
- Sampling Techniques
- Research Instruments
- Executive Summary
- Key Findings
- Playing Cards and Board Games Market Overview
- Playing Cards and Board Games Market Trends and Insights
- Playing Cards and Board Games Market Overview
- Playing Cards and Board Games Market Definition
- Playing Cards and Board Games Market Segmentation
- Playing Cards and Board Games Market Size and Growth Rate
- Playing Cards and Board Games Market Dynamics
- Drivers
- Restraints
- Opportunities
- Porter's Five Forces Analysis
- Playing Cards and Board Games Market Trends and Insights
- Emerging Technologies
- Consumer Behavior and Preferences
- Regulatory Landscape
- Competitive Analysis
- Playing Cards and Board Games Market Segmentation
- Product Type
- Application
- Region
- End-User
- Other Relevant Segments
- Regional Analysis
- North America
- Europe
- Asia Pacific
- Latin America
- Middle East and Africa
- Competitive Landscape
- Playing Cards and Board Games Market Share Analysis
- Key Players Profiles
- Company Overview
- Product Portfolio
- Financial Performance
- Recent Developments
Download the Complete Table of Contents @ https://www.databridgemarketresearch.com/toc/?dbmr=global-playing-cards-and-board-games-market
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