The GCC Augmented and Virtual Reality Market is expected to grow at a CAGR of around 39% during the forecast period, i.e., 2023-28. MarkNtel Advisors' recently published versions of the study on the GCC Augmented and Virtual Reality Industry (2023-2028) have been closely monitored. The factual data related to it has been intensively crafted, conducting primary and other market research processes & strategies.
Essential Parameters
- Timeframe and Metrics
- Historical Period: 2018-21
- Base Year: 2022
- Forecast Years: 2023-2028
- Units: USD Million/Billion
- Our goal is to offer clients with relevant and up-to-date information. To achieve this, our skilled analysts and researchers conduct thorough studies on the industry.
- Before creating a roadmap or checklist for the research report, we seek to understand the client's perspective and objectives.
- The figures in our reports are tailored with input from industry experts, ensuring our reports are comprehensive solutions for clients.
- We use both primary and secondary research approaches to gather unbiased and comprehensive market information.
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Key Driver: Wide Adoption of AR & VR in Gaming
In GCC, the adoption of augmented & virtual reality is rising significantly across the gaming industry as game creators are utilizing this technology to create immersive gaming experiences. In addition, the popularity of games like Fortnite & Pokemon Go across countries like the UAE, Qatar, etc., has increased public awareness of the potential applications & advantages of the technology in other fields, including tourism, healthcare, and education.
Furthermore, due to the popularity of these technology-based games, there is now a desire for similar experiences across other industries as well. Hence, to achieve sharper visuals, quicker processing, and more lifelike experiences, this technology experienced a significant demand in the gaming industry across the GCC region.
Analyzing the Segmentations for the GCC Augmented and Virtual Reality Market
Knowing the fragmentation of the market makes one understand the versatility & nature of the industry in a very detailed and informed way. This section of the research report talks about how every segmentation plays a role in enhancing the market share & size. Read further to get familiar with the market segmentations:
By Technology
-AR technology:
-Marker-based AR technology:
-Active Marker
-Passive Marker
-Marker-less AR technology
-Model-base Tracking
-Image processing-based Tracking
-Anchor-based AR
-VR Technology
-Non-immersive Technology
-Semi-immersive and Fully-Immersive Technology
By Device Type
-AR Devices
-Head Mounted Displays
-AR Smart Glasses
-Smart Helmets
-Head-Up Displays
-VR Devices
-Head Mounted Displays
-Gesture Control Device
-Projector and Display Wall
By Offering
-Hardware
-Sensors
-Semiconductor Components
-Display and Projectors
-Position Trackers
-Cameras
-Others
Software
-Software Development Kits
-Cloud-based Services
By End User
-E-Commerce & Retail
-Industrial Manufacturing
-Energy
-Education
-Automotive
-Defence & Aerospace
-Healthcare
-Construction Industry
-Agriculture
-Gaming & Entertainment
-Others
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Exploring the Geographical Landscape of the GCC Augmented and Virtual Reality Industry
Our skilled researchers and analysts provide a detailed overview of each region or country, to help stakeholders understand the market status in these areas. They are:
-The UAE
-Saudi Arabia
-Qatar
-Kuwait
-Bahrain
-Oman.
Do You Know Who are the Leading Companies in the GCC Augmented and Virtual Reality Market?
Key competitors are the major role-players of any market, working to innovating & expanding the industry landscape. Look below to know about the GCC Augmented and Virtual Reality Market companies:
-Sony Corporation
-Lenovo
-Autodesk Inc.
-HTC Corporation
-Barco
-HP Development Company L.P.
-Microsoft
-LG Electronics
-Meta
-Others.
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Key Questions Addressed in the GCC Augmented and Virtual Reality Market Research Report:
- What is the estimated size, share, and CAGR of the GCC Augmented and Virtual Reality Market in the forecast period?
- What are the key trends projected to impact the GCC Augmented and Virtual Reality Market during 2023-2028?
- What are the different segments & sub-segments considered in the GCC Augmented and Virtual Reality Market research study?
- Who are the key stakeholders and players participating in the GCC Augmented and Virtual Reality Market?
- What are the major aspects creating opportunistic arena for the GCC Augmented and Virtual Reality Market?
- What would be the demand for different types of products/services in the GCC Augmented and Virtual Reality Market through 2028?
- What all factors would create challenge for the GCC Augmented and Virtual Reality Industry growth?
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